Soft IK Solver
Our maya IK solver is an advanced solution for 2 bones setup. It fixes the annoying "pop" problem at full extension in the normal IK system. Moreover it implements a full controllable stretch algorithm and a "elbow slide" and "elbow lock" system needed by modern rigs. The advantage of our solver is that no extra nodes are needed and for this reason is faster than current solutions. It's possible to update old rigs without creating new nodes or modifying the setup, just load our plugin and choose the tcSoftIKSolver from the ikHandle. Features: Soft extension Stretch Elbow slide Elbow lock If you are planning to use one of our tools in a studio, we would be grateful if you could let us know. You can download the source code of this tool at this page: https://github.com/Toolchefs/softIkSolver How to use: Load the tcSoftIkSolver plug-in from the Maya plug-ins window. The plug-in will automatically add a tcSoftIkSolver node in the following cases: when a scene is opened, when a scene is created, when the plugin is loaded. Once the tcSoftIkSolver will be selected as "IK Solver" for an ikHandle, some attributes will be added to the same ikHandle: Activate soft: enable/disable the soft extension. When this is disabled, the solver works like the normal maya ik, where there is the "pop" problem as the ik approaches the full extension. When this is enabled the velocity of the joints that approach the full extension position is damped by an exponential function controlled by the [...]