Who We Are
I’ve been working in the VFX and Animated Features industries for the past ten years. I took part on projects like Gravity, The Chronicles of Narnia: Prince Caspian, Harry Potter and the Deathly Hallows, Happy Feet 2, The Guardians of the Galaxy and many others.
I’m specialized in animation, rigging and pipeline development.
I’ve a degree in Electronic Engineering and I have more than 8 years of programming experience in the VFX and Animation industry, most notably in animation, rigging tools and in crowd engine.
I was the main developer of the MPC crowd engine ALICE for many years, a software used in movies like World War Z, Guardians of the Galaxy, Exodus, Maleficent, 300: Rise of an empire and many others.
What We Do
We specialized in creating unique plugins for a variety of softwares, such as Autodesk Maya, The Foundry Nuke, SideFX Houdini and Newtek Lightwave. We also develop standalone applications, such as our own license system.
Even though our tools mainly target animation, we are also expert in pipeline, rigging, modelling, crowd and lighting.
We provide consulting services for plug-in and cross-platform standalone development.
If you need a custom tool or script (for Autodesk Maya, The Foundry Nuke, SideFX Houdini and Newtek Lightwave), you can contact us at firstname.lastname@example.org.
We’ll be happy to help.
Our prices may vary depending on the project size and complexity.