The tcHarmonciDefomer is a free form deformer that uses a closed mesh (cage) to deform an higher resolution mesh. Its implementation is based on the Pixar siggraph paper:
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Available for Maya 2014, 2015 and 2016
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How to use
- Select the object that you want deform and then the cage geometry.
- From the Toolchefs menu select Deformers->tcHamonicDeformer to apply the deformer. Or you can use the following mel command:
- Open the attribute editor and go to the tcHarmonicDeformer tab that was just created. Choose the cell size and the number of iterations, then press the button “Compute Harmonic Weights”. You can also compute the harmonic weights with the following mel command:
tcComputeHarmonicWeights -d (deformerNode) -mi (iterations) -cs (cellsize) -ts (threshold) -sg (saveGridData)
For instance: tcComputeHarmonicWeights -d tcHarmonicDeformer1 -mi 30 -cs 0.5 -ts 0.00001 -sg 0;
The deformer create a 3 dimension grid to voxelize the cage and solve the laplace equation inside this grid in order to diffuse the weights of the vertices. The cell size is the dimension of the cell. If you decrease the cell size, the weights will be more smooth but more localized near the cage.
The smaller the cell size the greater the weight computation time will be. It will also use more hardware resources.
Please use this value carefully taking into account the sizes of your mesh and cage.
The deformer solves the Laplace equation using an iterative method. If you increase the iterations the weights spreads more evenly inside the cage.
The greater this value is the greater the weight computation time will be. It will also use more hardware resources.
The weights that have value less than the threshold will not be stored inside the deformer.
The default value is 0.000001.
When the “dynamic binding” is on, the deformer queries a pre-solved grid and reassigns the weights to the input model whenever it changes. To make this happen, you must compute the weights with the “dynamicBinding” attribute on or set the sg flag of the tcComputeHarmonciWeights command to 1.
Just be careful as this will use much more memory and your scene file size will be a lot bigger, since all the weights for every grid cell will be stored inside the deformer.
- The cage must be a closed mesh.
- The cage must have only faces with 3 or 4 vertices.